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Field Dossier

Oath of Battle: The Crossing

A ritual tactics roguelike where every run becomes a reading, and every reading can become an artifact.

The Record

Title
Oath of Battle: The Crossing
Developer
adarkfable
Engine
LÖVE2D (Lua)
Platforms
PC and macOS
Genre
Ritual tactics roguelike
Release
Early Access 2026
Price
TBD
Website
oathofbattle.com
Steam
Wishlist page
Discord
discord.gg/dredwork
Contact
press@oathofbattle.com

The Crossing

Oath of Battle: The Crossing is a tactics-first roguelike framed as a tarot reading. Players choose a captain from the Major Arcana, swear an oath, build a formation, and march that spread through omens, events, and replayed battles toward The World.

The game treats tarot as its full grammar rather than its ornament. The cards are the roster, the cosmology, the event language, the archive, and the voice that interprets the run after it ends. Every victory or defeat closes with a stylized reading that can be saved as a keepsake.

The Question

Choose a captain, lay the arcana, and cross a haunted field where combat is replayed consequence and every run ends with Marget's reading of what the cards believe you were truly asking.

What Awaits

The March

I

Question and Oath

Begin with a question, a captain, and a reading frame that colors the entire run.

II

Formation

Lay the spread into slots, choose who stands in front, and author the shape of the fight.

III

Crossing

Move through map beats, events, rest, rewards, and battles while the run gathers meaning.

IV

Reading

End with an interpretation that can live in the archive or leave the game as an artifact.

The Oath

Tarot as ruleset

The Major Arcana are not visual flavor. They are the units, the names, the factions, the route language, the endings, and the memory of the game world.

Combat as consequence

Battles are replayed so the important choices happen before the first hit: formation, bonds, oaths, conditions, and what you were willing to place at risk.

A refuge inside the game

Marget's Table gives the project a second mood entirely: parlor games, instruments, archive reading, and quieter ways to inhabit the world than war.

The run leaves a keepsake

The final reading is part of the ending ritual, and can be saved as a keepsake that looks like it came from this world.

Scenes & Keepsakes

Ritual cathedral and card table atmosphere
Key art Open
Captain selection with Major Arcana cards
Captain selection Open
Formation spread with tarot units and ritual slots
Formation Open
Campaign map staged as a reading path
Campaign map Open
Combat replay with tarot units and ceremonial panels
Combat verdict Open
Marget's Table parlor hub
Marget's Table Open
Reading screen with cards and interpretation text
Reading artifact Open

Additional images, marks, and table records can be provided on request.

About adarkfable

adarkfable makes authored interactive works with strong literary framing, stylized systems, and a taste for the uncanny. Oath of Battle: The Crossing is a tactics game, a reading, and a room you can stay in.