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Press Kit

Everything you need to write about Oath of Battle: The Crossing.

Fact Sheet

Title
Oath of Battle: The Crossing
Developer
adarkfable
Engine
LOVE2D (Lua)
Platform
PC (Steam)
Genre
Formation Autobattler Roguelite
Release
Early Access 2026
Price
$9.99 USD
Website
oathofbattle.com
Steam
Wishlist Page
Discord
discord.gg/dredwork

Description

A formation autobattler roguelite framed around tarot, broken oaths, and the cost of crossing. Draft your squad from the Major Arcana, place them on a six-slot grid, and fight through a campaign that ends in a reading — win or lose.

Every run begins with a question and a three-card spread. Every run ends with an interpretation. The cards you carried, the battles you survived, the allies you lost — the game reads your choices after the fact, the way memory reads everything: selectively, and too late.

The Pitch

"Into the Breach meets tarot. Choose a captain, swear an oath, and march a formation of Major Arcana through a war that remembers itself poorly. Every run ends in a reading. Victory is solemn. Defeat is testimony."

Features

What Makes It Different

Tarot as Cosmology

The Major Arcana are not a skin. They are the roster, the lore, the cosmology, and the endgame. The final boss is The World. The player is The Fool. The spread is not decoration — it is the grammar of the entire game.

Formation over Reflex

Combat is replayed, not played live. The important decision point is pre-battle structure: captain choice, slot placement, synergies, bonds. Every death was authored before the first blow landed.

The Reading

Every run ends in an AI-generated tarot reading at oathofbattle.com. The cards interpret your choices — selectively, and too late. Readings are shareable and unique to every run.

Built with AI

Oath of Battle: The Crossing was built by a solo developer using AI as a creative partner. The game itself uses AI to generate post-run readings — making AI part of the player experience, not just the pipeline.

The Developer Story

Oath of Battle: The Crossing was made by one person — a 40-year-old Black developer with no degree, who lost his job to AI and decided to use AI to build a game instead. The tarot framing is autobiographical. The Fool is the developer. The Fool is also the player. The crossing is real.

The game was built in months, not years. It was built with AI as a creative partner — not as a replacement for craft, but as a way to attempt something that would otherwise have been impossible alone.

Influences

Into the Breach (formation matters), Slay the Spire (roguelite structure), Tarot (cosmology and framing), Darkest Dungeon (tone and consequence).

Screenshots & Assets

Formation — The Celtic Cross Combat — The Dawning Key Post-run tarot reading Campaign route map

Full capsule art, logo, and additional gameplay captures available on request.

About adarkfable

adarkfable makes authored interactive experiences with literary ambition. Oath of Battle: The Crossing is the first release.